Unity开发记录-单向平台
单向平台即只检测平台上方的碰撞,不检测平台下方的碰撞。玩家可以通过跳跃跳上平台,在平台可以通过下降按键下降
Unity提供了Platform Effector组件用于创建单向平台
平台组件
单向平台代码
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| using System.Collections; using System.Collections.Generic; using UnityEngine;
[RequireComponent(typeof(BoxCollider2D))] public class OneWayPassController : MonoBehaviour { [SerializeField][Header("是否可以下降")] private bool canDown = true; [SerializeField] private float delay = 0.5f;
private BoxCollider2D platformCollider;
void Start() { platformCollider = gameObject.GetComponent<BoxCollider2D>(); }
void Update() { }
public void downToPlatform(BoxCollider2D collider) { if(canDown) StartCoroutine("closeCollider", collider); }
IEnumerator closeCollider(BoxCollider2D collider) { Physics2D.IgnoreCollision(platformCollider, collider, true); yield return new WaitForSeconds(delay); Physics2D.IgnoreCollision(platformCollider, collider, false); }
}
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downToPlatform方法接收一个碰撞体collider,通常是角色的碰撞体。角色调用该方法,传入自己的碰撞体,进行下降