Unity学习记录2-事件函数的执行顺序
Unity脚本中事件函数的执行顺序
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| using System.Collections; using System.Collections.Generic; using UnityEngine;
public class test : MonoBehaviour { void Awake() { }
private void OnEnable() { }
void Start() { }
private void FixedUpdate() { }
private void OnTriggerEnter(Collider other) { }
private void OnCollisionEnter(Collision collision) { }
private void OnMouseUp() { } private void OnMouseDown() { }
void Update() { }
private void LateUpdate() { }
private void OnGUI() { } private void OnDisable() { } }
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Unity用户手册关于代码周期的说明:事件函数的执行顺序 - Unity 手册